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Satisfactory Mod - VanillaGreenHouse Showcase

VanillaGreenHouse a Satisfactory Mod
I’m excited to share the results of two months of dedicated work: a mod for Satisfactory, a game I absolutely love.
The goal of this project was to create a mod that integrates seamlessly into the base game while addressing a highly requested feature : Automatic production of nutrients.

Key Highlights :
- Modeling & Animation: Using Maya, I combined and reworked elements from game assets to craft a unique building. And I made growing and harvesting animations to bring the structure to life.
- Blueprint Scripting: Using Unreal Engine 5, I built the growing cycles, harvesting mechanics, and ensured seamless integration with the game’s existing systems. I also designed a MAM research tree to unlock my recipes, seamlessly expanding the game's progression system.
- VFX & Polishing: Enhanced the building with visual effects, including water drops and puddles.
- Icons: Crated item icons that seamlessly match the art style and aesthetic of the base game.
- Publishing: Published the mod on the repository with a polished page : https://ficsit.app/mod/VanillaGreenHouse
- Localization: Invite the community to contribute translations and implement localization
- Community Involvement: Actively engaged with the Discord community, gathering feedback to improve the mod. I also provided support by troubleshooting errors and implementing fixes, ensuring a smoother experience for players.

GreenHouse producing Paleberry

GreenHouse producing Paleberry

GreenHouse turn around

Puddle fills up when the building is on

Green House building UI

Green House building UI

MAM Research Tree

MAM Research Tree

Constructor new recipes

Constructor new recipes

Green House building recipes

Green House building recipes

Mod Icon and Description in the Satisfactory Mod Repository

Mod Icon and Description in the Satisfactory Mod Repository