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Houdini Tool - Minecraft Schematic - Showcase

Hey everyone ! I’m excited to share the breakdown of the tool I’ve created in Houdini. It’s a collection of HDAs that convert 3D assets directly into Minecraft Schematics !
I plan to release this tool on GitHub in the future, making it freely available for Minecraft builders, hobbyists and professionals.
I’m currently working on my first Dev Talk Video to provide a deeper technical explanation of the tool

Houdini Process step by step ( 3D Model on sketchfab by C.J..Goldman )

Houdini Process step by step ( 3D Model on sketchfab by C.J..Goldman )

By sliding the saturation value from 0.5 to 1.5, the chosen blocks are changing !

By sliding the saturation value from 0.5 to 1.5, the chosen blocks are changing !

Pyro Simulation + 3D Mesh ( 3D Model on sketchfab by nathanmlange )

Pyro Simulation + 3D Mesh ( 3D Model on sketchfab by nathanmlange )

Converting Mixamo Animation into Animated Blocks

Converting Heightfield

Merging Imported .schem Structure + Converted Heightfield

Merging Imported .schem Structure + Converted Heightfield

Houdini FLIP : Water Simulation

Houdini FLIP : Water Simulation

Houdini Labs : Tree Generator

Houdini Labs : Tree Generator

Open Street Map Data : Île de la Cité, Paris

Open Street Map Data : Île de la Cité, Paris

Hearth in Crystal : Glass type blocks from opacity texture ( 3D Model on sketchfab by lukinu )

Hearth in Crystal : Glass type blocks from opacity texture ( 3D Model on sketchfab by lukinu )

Giant Furnace : Blocks from scaled Blocks

Giant Furnace : Blocks from scaled Blocks

Block Color Wheel : Blocks distributed by color

Block Color Wheel : Blocks distributed by color

Tommy : Houdini Test Geometry

Tommy : Houdini Test Geometry

Pighead and Rubbertoy : Houdini Test Geometry

Pighead and Rubbertoy : Houdini Test Geometry

Main HDA created for the project

Main HDA created for the project