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Anthony Challamel
Anthony Challamel
Technical Artist - Looking for a job
Lyon, France

Summary

I'm truly passionate about all kinds of nodes, whether it's in Houdini, Unreal, Maya, Substance Designer or Unity. I enjoy creating procedural systems, materials, and tools.
I worked at DONT'NOD during 2 years on Banishers: Ghosts of New Eden and I'm now seeking my next adventure !

Skills

Procedural ModelingBlueprintsVisual ScriptingPython ScriptingRiggingMaterialsGame Development

Software proficiency

Houdini
Houdini
Unreal Engine
Unreal Engine
Python
Python
Unity
Unity
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Perforce
Perforce
Git
Git

Productions

    • Video Game
      Banishers: Ghosts of New Eden
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Dont'nod

Experience

  • Technical Artist at DONT'NOD
    Paris, FR
    October 2021 - September 2023

    2 years as a Technical Artist at DON’T NOD, working on an AA Narrative Action-RPG - UE5 PC & Consoles

    - Destructible Houdini Tool : pre-calculated procedural asset destruction

    - Python JSON exporter/importer between Houdini & Unreal Engine 5

    - Life bar material for main characters and mobs

    - Material function for trees, bushes and grass applying wind movement and player interaction

    - Material and pipeline on Camera Transparency feature, assets fade out when the camera is close

    - Material and pipeline on Fog of War feature, apply fog for unexplored regions on the map

    - Unreal Utilities Widgets and Blueprints : tools for artists

    - Debugging on various subjects