I'm truly passionate about all kinds of nodes, whether it's in Houdini, Unreal, Maya, Substance Designer or Unity. I enjoy creating procedural systems, materials, and tools.
I worked at DONT'NOD during 2 years on Banishers: Ghosts of New Eden and I'm now seeking my next adventure !
2 years as a Technical Artist at DON’T NOD, working on an AA Narrative Action-RPG - UE5 PC & Consoles
- Destructible Houdini Tool : pre-calculated procedural asset destruction
- Python JSON exporter/importer between Houdini & Unreal Engine 5
- Life bar material for main characters and mobs
- Material function for trees, bushes and grass applying wind movement and player interaction
- Material and pipeline on Camera Transparency feature, assets fade out when the camera is close
- Material and pipeline on Fog of War feature, apply fog for unexplored regions on the map
- Unreal Utilities Widgets and Blueprints : tools for artists
- Debugging on various subjects