Life bar material from Banishers: Ghosts of New Eden at DONT'NOD.
This material was developed in close collaboration with UI Artists Thibaut Pigeard and Jonathan Brassaud, as well as Gameplay Programmer Noé Pérard-Gayot.
All life and stamina bars in the game use this material, and is declinate for Heros and enemies, bosses.
It's featured with glowing, blinking and a slash when taking damage
It also automatically resizes and places texture modules (Start, Mid, End) to avoid stretching
Life Bars in gameplay