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Banishers - Houdini Tool - Destructible Asset

Here's a Houdini tool I've made for Banishers Ghost Of New Eden at DONT'NOD.
It's a fast and easy to use tool for game artist that fracture an asset, create a rigging and apply rigid skinning to the mesh automatically.
Artists can choose between different materials ( wood, concrete, glass ), and select the parts of the mesh that will be fractured.
There is a lot of parameters like chunks size, fracture details, and chunk grouping.
The tool export a hard skinned skeletal mesh as FBX, ready to be imported into Unreal Engine by our Technical Designer Jeremie Gabolde.

Barrel with a frozen hook process

Barrel with a frozen hook process

Barrel with a frozen hook animation preview

Barrel with a frozen hook animation preview

Tool in context : Vase

Tool in context : Planks

Destructibles test map : destroy every asset in the game !

Artist Friendly Graph + Confluence Documentation Page

Artist Friendly Graph + Confluence Documentation Page

Ice Wall, fractured with damaged edges. Adding visual feedback for player to know it's a weak blocker

Ice Wall, fractured with damaged edges. Adding visual feedback for player to know it's a weak blocker

The tool can also export a simulated fracture version as a static mesh

The tool can also export a simulated fracture version as a static mesh

Experiment : Bake each piece centroid in vertex color, scale down when despawning

Experiment : Bake each piece centroid in vertex color, scale down when despawning