Here's a Houdini tool I've made for Banishers Ghost Of New Eden at DONT'NOD.
It's a fast and easy to use tool for game artist that fracture an asset, create a rigging and apply rigid skinning to the mesh automatically.
Artists can choose between different materials ( wood, concrete, glass ), and select the parts of the mesh that will be fractured.
There is a lot of parameters like chunks size, fracture details, and chunk grouping.
The tool export a hard skinned skeletal mesh as FBX, ready to be imported into Unreal Engine by our Technical Designer Jeremie Gabolde.
Tool in context : Vase
Tool in context : Planks
Destructibles test map : destroy every asset in the game !